makeitdouble 4 hours ago

The dedicated communication dongle between the PC and the headset sounds like a real game changer.

Right now getting fast enough and reliable wireless connection means either tweaking to death one's setup or spending car money on the entire setup. In particular normal people usually don't realize how crappy their wi-fi and assume it's all the same, which would end in blaming the poor perf on the headset.

  • banana_giraffe 2 hours ago

    Reminds me of Apple's AWDL, a similar workaround for crappy networks when the devices need a high speed low latency network. I do wonder if the headset here will do similar channel hoping tricks to join both the dongle's network and the normal wifi network.

theoldgreybeard an hour ago

They announced 3 products guys. The first time Valve has counted to 3.

Half Life 3 is coming.

thefunnyman 28 minutes ago

I'm surprised no one is talking about the fact that the headset is ARM and that valve has been heavily contributing to the translation layer FEX.

I love my steam deck, but lately find myself reaching for emulation handhelds like the Retroid Pocket 5 more due to smaller size, especially when I'm leaving the house. There's already projects like GameNative that try to hack steam onto these devices, but if valve offers an official client on Android and other arm devices that would be incredible.

elxr 5 hours ago

At this point, the controller is the most exciting thing for me.

Steam machine is cool, but with how good handheld PCs already are, I'd be ok spending a bit more and just using those instead and docking it for TV gaming.

  • SparkBomb 3 hours ago

    Their previous generation controller wasn't great (I have one). I got it on sale and the haptive stuff didn't work to well IMO.

    I have a 8bitdo controller and they are really good. They work perfectly with Debian 13 and probably pretty much every other distro.

    https://www.8bitdo.com/ultimate-3-mode-controller-xbox/

    • seba_dos1 an hour ago

      Steam Controller was significantly better than Xbox controllers for some kinds of games, but it was much clunkier for others. Steam Deck's controller is an improvement over either of them, and this new Steam Controller appears to be pretty much Deck's controller without the Deck, with some tiny extras added.

    • HeWhoLurksLate 2 hours ago

      I have six of the previous generation controller and I love them, only minor annoyance is pairing them occasionally. I don't really use the haptics part all that much though

  • jonny_eh 5 hours ago

    The non-handheld will likely be pricier than the handheld, due to the beefier specs. You may as well just buy one now.

    • p1necone 5 hours ago

      idk about that - integrated buttons, battery, screen, size constraints and the R&D work that goes into all of that is probably significant compared to 'box with hardware and usb ports' (oversimplifying to make a point here though - of course lots of design work went into this as well).

nick49488171 6 hours ago

2160x2160 in each eye for the headset

  • moffkalast 5 hours ago

    110 deg fov is a bit on the low side but I guess it'll have to do. I hate how 90% of VR headsets are designed to feel like you have binoculars strapped to your face, absolutely zero peripheral vision.

    • hinkley 4 hours ago

      One of the reasons I put off getting corrective lenses for a long time and kept trying to use contacts despite how horrible they make my eyeballs feel, is that I have an extremely wide peripheral vision. I can see my fingers wiggle behind the plane defined by my shoulders, I will react to motion out there.

      Having my FoV dumbed down to 90º sounds like hell, especially in a game where we are looking for opponents.

      Playing Doom on a widescreen monitor with the FoV modifications made it a lot less annoying. I want that even more today.

      • lynnharry an hour ago

        Have you tried rimless glasses? I don't think you need eye sight correction for your peripheral vision.

      • reliabilityguy 3 hours ago

        > I can see my fingers wiggle behind the plane defined by my shoulders

        I am a bit confused: you can see your shoulders while you are looking forward?

        • hinkley 4 minutes ago

          The normal human field of vision is about 190°, which mine is just about. If you don’t have a stoop that will catch the front edge of your shoulders. Fingers wiggling with your shoulders slightly overextended is just easier to see than a shoulder shrug.

          It’s the amount of compute power that my brain allows for peripheral vision that’s the only unusual thing. But it makes video games feel claustrophobic to an unpleasant degree.

        • embedding-shape 43 minutes ago

          > I am a bit confused: you can see your shoulders while you are looking forward?

          I can just about see my shoulders when i look forward, I'd probably also say my field of vision to be "the plane of view defined by my shoulders".

zeld4 6 hours ago

8GB vram in 2026?!

  • foresto 5 hours ago

    I think this is fine for a mass market device.

    It might be easy to forget, but most gamers are not using the higher-end hardware that enthusiast discussions tend to focus on.

    https://store.steampowered.com/hwsurvey

    Perhaps an 8GB limit will encourage game studios to allow more time for optimization, which seems to have fallen out of fashion in recent years.

    I imagine this will also help keep the price down, which is always nice.

    • p1necone 5 hours ago

      It's funny - if you look at the most recent steam hardware survey results this new steam machine almost exactly matches the median system - 16gb ram, 8gb vram, 6 physical cores, and the GPU looks like be roughly similar in perf to a 3060 too.

      • TomatoCo 3 hours ago

        Half Life 2 recently got a dev commentary track where Valve reflected on their decisions from 20 years ago. One of the things that stuck out to me was that, apparently, Valve called up Microsoft and said "Hey, what percentage of desktops have DirectX 8 compatible graphics cards?" and Microsoft had no idea.

        And thus the Steam Hardware Survey was born. The specs automatically sounded a bit anemic to me, too, but seeing them placed on the hardware survey I don't think they're making an outright mistake, per se.

      • sho_hn 3 hours ago

        On the other hand the median system wasn't purchased in early 2026.

        • kibwen 2 hours ago

          On the other other hand, the average system in that survey presumably cost more than what the Steam Machine will retail for, if we're correct in interpreting this as being a competitor to dedicated consoles.

  • p1necone 5 hours ago

    If this gets enough adoption for gamedevs to prioritize support when testing games that's likely not going to be a huge problem. 16gb ram + 8gb vram is also similar to what all the current gen consoles have, although all three have the advantage of it being unified between the CPU and GPU so they can use more than 8gb vram if needed (16gb, 16gb, 12gb total system ram for PS5, XSX, Switch 2 respectively)

  • dwood_dev 4 hours ago

    This is my concern as well. I suspect this will struggle versus a PS5 because even though the PS5 only has 16GB total, its unified, so it can be allocated more towards VRAM if needed.

    If they are selling this for $300-400, it will be a hot item and I cant fault them at all. If it sells for $500+, its hard to recommend over a PS5 for most users.

    1080p is already a struggle for some games with 8GB of VRAM in 2025, and this will probably be expected to have a service life of 5+ years.

  • close04 5 hours ago

    It's close to an RX7500/7600 paired with a Ryzen 5 7500/7600. Depending on the price it can be fine for gaming. Nobody expects enthusiast performance. It has to be priced to be competitive against consoles and lower end DIY PCs.

  • embedding-shape 3 hours ago

    I'm thinking maybe it's unified memory? They posted "16GB DDR5 + 8GB GDDR6 VRAM" as the specs as RAM. Typically you'd put the GPU-only VRAM together with the GPU, but the GPU has it's own separate row in the specs. Kind of suspicious how they placed those together like that, isn't it?

    • Rohansi 3 hours ago

      It's not unified here. The Steam Deck is and does not list them separately.

  • MitPitt 6 hours ago

    what game needs more?

    • Banditoz 6 hours ago

      Many do, especially at higher resolutions.

      • SchemaLoad 2 hours ago

        I don't think there is any reason a game _needs_ more. I don't think there is any gameplay experience that couldn't be enjoyably delivered on this hardware. And it's a massive disappointment that minimum requirements bloat has been out of control lately.

        With how PC part prices have exploded after AI data center buying, I think we will see developers suddenly discover that you don't actually need half these specs to run games.

      • hinkley 4 hours ago

        I doubt the rest of the system will be able to do these high resolution versions. It's basically a console, not a gamer PC.

      • simoncion 6 hours ago

        Especially if you do stuff like "AI" upscaling, frame generation, and raytracing.

    • guywithahat 3 hours ago

      This is the real answer. Vram is largely dependent on the resolution you're running, and at 1080p 8gb vram is fine. People who want 20GB vram are probably going to build their own machines anyways, the steam machine is meant to be a console replacement to my understanding.

      • SchemaLoad 2 hours ago

        I'd argue that 1080p gaming is also perfectly fine. These days most games have split the UI/window resolution from the game resolution. So you can have 4k sharp text and UI, while the actual game runs at 75%/50% resolution and you largely can't tell the difference while sitting on the couch.

      • pdntspa 2 hours ago

        Is it dependent on the resolution your running, or is it the size of all textures that need to be cached in RAM? The amount of data needed to framebuffer 1080p vs 4K isn't that great

  • lelandbatey 2 hours ago

    I rock a 2070 super with 8GB vram and I'm still waiting for a big reason to upgrade. Games run good, and I play them at 1080p on my couch.

    The steam machine will be a very good upgrade!

IlikeKitties 4 hours ago

>Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?

In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.

  • abracadaniel 3 hours ago

    Reporting indicates one of the use cases they designed for is swapping an SD card between steam deck, steam machine and steam frame to bring your installed games along with you, which is technologically unimpressive, but so far against the grain that it's shocking a company would include that kind of functionality.

  • seba_dos1 an hour ago

    This is especially interesting in context of Steam Frame. It's easy to get an unlocked mini-PC, but an unlocked "mainstream" standalone VR device with first-class Linux support would bring something new to the table.

miohtama 6 hours ago

So no Half Life 3? (':

  • juris 5 hours ago

    Rumor has it that it’d be released with the VR set in 2026 ;)

    • embedding-shape 3 hours ago

      It'd be a good plan. Make HL3 a VR game since you built VR experience by making Alyx, take it to the next level by launching your own VR headset, everything is perfectly made together and HL3 launch would be as big if not bigger than GTA, and you optimize it for your own hardware.

  • qudat 4 hours ago

    Wasn’t that Alyx?

    • accrual 3 hours ago

      Perhaps Alyx walked so HL3 could run.

  • attendant3446 3 hours ago

    They announced 3 devices. 3! HL3 confirmed :D

ginko 4 hours ago

I find it weird that a new device in 2025 still comes with only one USB-C port and otherwise only USB-A. Is USB-C that much more expensive? Is it about power delivery?

  • makeitdouble 4 hours ago

    USB-C is still not widely adopted for many specific uses, in particular peripherals (keyboard/mouse dongles)

    Logitech finally got their USB-C dongle out last year I think ? Keychron only offers USB-A as far as I know. And many other keyboard and mouse brands are in the same boat. Depending on your setup that's already 2 USB-A ports needed. You can put an adapter, but you're then dongling a dongle.

    PS: just realized Valve's own VR to PC adapter is also USB-A.

    • cesarb 3 hours ago

      > [...] only offers USB-A as far as I know. And many other keyboard and mouse brands are in the same boat.

      Many new computers (including this Steam Machine) have exactly two USB-2-only USB-A ports (the rest of the USB ports being more capable). It's not hard to guess what they're for: the keyboard and the mouse.

    • hinkley 4 hours ago

      I was about to bitch about Logitech and their USB-A dongle yesterday and looked to see that they did finally produce a USB-C dongle. Miracles do happen.

  • ZeWaka 4 hours ago

    I would imagine because most peripherals you'd connect to this are still mostly USB-A. Controllers, mice, keyboards, USB sticks, ...

    • SchemaLoad 2 hours ago

      Most peripherals these days have a detachable cable, so they can be used with USB-C or A. The main issue would be those wireless dongles.

bsimpson 3 hours ago

phoronix is blog spam. This ought to be duped to one of the other posts on the front page.

precompute 5 hours ago

It's a shame patent trolling killed the OG Steam Controller. But this one's got trackpads and seems like a decent substitute.

cadamsdotcom 6 hours ago

Looks exciting! It would be amazing if the headset turns out to be useful for coding without a monitor. Say, in the park.

  • p1necone 5 hours ago

    Being in the park kinda loses its lustre when you've got a headset strapped to your face - I'd prefer a laptop with a screen that's still visible in sunlight.

    • cadamsdotcom 4 hours ago

      Yeah I’d go a sunglasses-like setup - preferably driven by my phone. But big tech companies have yet to take a shine to that use case.

    • thaumasiotes 4 hours ago

      > I'd prefer a laptop with a screen that's still visible in sunlight.

      I don't understand why Amazon worked so hard to replace their neutral gray Kindles with "Kindle PaperWhite".

      Paper, the material, is so white that trying to read it in sunlight will hurt your eyes. Why would you want a white reading surface instead of a gray one?

      • seba_dos1 38 minutes ago

        The main shtick of Kindle Paperwhite, aside of the obvious ability to read in the dark, is not how white it is but rather how it can remove shadows when outside or in brightly lit rooms. You don't really notice this effect until you disable backlight and suddenly can notice the shadows cast by your fingers.

      • danudey 4 hours ago

        It's not actually paper-white, though, thankfully. It's more just 'not as dingy gray'

  • z3t4 6 hours ago

    It's doable. But you need 8k per eye to read text comfortable. But what would you use for input?

    • cadamsdotcom 4 hours ago

      A compact keyboard and an accelerometer based mouse replacement. All wireless of course. There are a few devices on the market that’d fit the bill.

PaulKeeble 6 hours ago

Little disappointing its not got colour passthrough. I am not convinced this generation of headsets will really be the ones that AR breaks through but still its a bit disappointing and has been useful with the latest Quest headsets. Other than that it looks fairly solid.

  • wlesieutre 4 hours ago

    It was noted in some articles that the "expansion port" could hypothetically be used for a color passthrough module later. But I also read that the Index had a similar port and never did much of anything with it, so that may never happen.

    Definitely a cost measure to not include color passthrough, I'm not in the market to replace my Quest 3S but I'm very curious to see what price they hit with this.

    Nice that it has a microSD slot so you can buy the low storage on and not be stuck with 256 GB forever.

koakuma-chan 6 hours ago

It looks pretty bad on the photos.

  • mort96 5 hours ago

    I thought it looked pretty attractive? Small, understated, something that would fit in pretty much anywhere without clashing. It doesn't have anything resembling a "gaming" aesthetic, which is a huge plus in my book.

    • SparkBomb 3 hours ago

      I have a Steam Link and the Original Steam controller. The manufacturing while perfectly functional isn't that high quality.

      This looks similar. Kinda like a mid-ranged PC case quality.

    • koakuma-chan 4 hours ago

      It doesn't have to be all gamer RGB, but, for me, it has to look well-designed, e.g., like Apple products. The Steam Machine looks fine, but the controller looks cheap and all the buttons seem too far away from each other, as if it's meant to be held by someone with large hands.

      • mort96 3 hours ago

        Oh, I was just talking about the steam machine.

        For a controller, I don't care how it looks at all. All that matters is how it feels.

      • branon 3 hours ago

        Nothing really looks like Apple products except Apple products though, so you are locking yourself out of buying pretty much anything except Apple with this idiosyncrasy. Which I'm sure Apple is quite pleased about.

  • p1necone 5 hours ago

    It does kinda look like a regular SFF PC case rather than a bespoke piece of hardware, but maybe they were going for that.

    • danudey 4 hours ago

      The biggest complaint about the PS5 is that it stood out too much. That's the one compelling point about the Xbox Series series designs - they don't look out of place in your entertainment centre.

      This is the same - you can put it somewhere people can see it and it's not an eyesore.

      • p1necone 4 hours ago

        Yeah the PS5 definitely went too far in the other direction. Too many curves making it take up even more space than it needs to as well (although that could have been an intentional choice to stop people from putting things on top of it).

  • m463 6 hours ago

    is that good bad or bad bad?

    • iLoveOncall 5 hours ago

      Irrelevant bad. It's a gaming product, you're not expected to wear it in public so the look doesn't matter.

      • theoldgreybeard 4 hours ago

        "the look doesn't matter"

        I think Sony would disagree:

        We wanted to do something that was bold and daring almost. We wanted something forward facing and future facing, something for the 2020s [...] The PS5's design is meant to demonstrate Sony's belief that the technology inside and the games that run on it are as eye-catching as the outside you see [...] that the form factor of [...] the PS5 is meant to "grace" your living room.

        The PlayStation sits in the living area of most homes, and we kind of felt it would be nice to provide a design that would really grace most living areas. That's what we've tried to do. And, you know, we think we've been successful in that.

        https://www.gamespot.com/articles/sony-boss-explains-why-the...

        • gausswho 4 hours ago

          Sony's dead wrong here. You want what's eye-catching in your living room to match your other things or fade out of sight. This design is nondescript and you can get your own custom panels if you want.

senectus1 3 hours ago

Not a single piece of footage with someone wearing glasses and the Steam Frame

I guess we get screwed over again :-(

  • ixwt 3 hours ago

    I'm in the same boat. But the specs do mention "Eye Glasses Max Width 140mm"

3327 7 hours ago

[dead]

calmbonsai 6 hours ago

Meh, I'm hopeful, but I'll wait for specs.

rvz 4 hours ago

16 GB of RAM, 4K@60 FPS, with USB3.

I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.

The specs appear to be from late 2019. Might as well get a PS5 instead.

No thanks and No deal.

  • phkahler 4 hours ago

    >> I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.

    Isn't that one of the fastest laptops money can buy?

    • danudey 4 hours ago

      "If the Steam Machine can't compete with a $3500 laptop I don't even want it!"

      • rvz 2 hours ago

        Because that worked well with the last Steam Machine in 2015 didn't it? Even though it was much cheaper. /s

        Even with specs from 2019 - 2020, it already lost to the consoles on arrival and still can't even play the DRM'ed games on Day 1 as long as it is on SteamOS.

        You might as well get a Macbook M4 Max or an equivalent Windows gaming laptop as the Steam Machine is too underpowered for PC gamers and as long as it runs SteamOS (Linux) is unable to play the same games as those on Windows on day 1.

  • danudey 4 hours ago

    The XBox Series X and PS5 both have 16 GB of RAM; in the case of the XSX that's 10 GB for the GPU and 6 GB for the OS and apps.

    So 16 GB in this case, for running the same games and outputting to the same displays, seems entirely reasonable.

    > The specs appear to be from late 2019. Pass

    Probably more accurate to say the specs are from 2020, which is when the PS5 and XSX launched.

    > it is no better if not much significantly slower than a MacBook Pro with an M4 Max

    Does the M4 Max run SteamOS and your Windows steam games very well? I guess this Steam Machine is going to be embarassingly underpowered if it also costs $3500.

    On the other hand, if it is a mass-market 'console' PC priced at ~$500-750 then I think it's okay if it's 'no better...than a Macbook Pro with M4 Max'.

    • rvz an hour ago

      > Probably more accurate to say the specs are from 2020, which is when the PS5 and XSX launched.

      In 2026, those specs are significantly underpowered and close to outdated.

      > Does the M4 Max run SteamOS and your Windows steam games very well?

      Even if it does with Asahi Linux [0] it would still run over the Steam Machine in performance alone, especially with 2024 specifications.

      We both know that neither of them can run DRM'ed games on Linux on Day 1 on Steam.

      > I guess this Steam Machine is going to be embarassingly underpowered if it also costs $3500.

      Not even the original Steam Machine sold well even though the lowest priced model was at ~$450 with the highest priced one was at $1,110 and was still also behind the state of the art console specs at the time.

      > On the other hand, if it is a mass-market 'console' PC priced at ~$500-750 then I think it's okay if it's 'no better...than a Macbook Pro with M4 Max'.

      Then there would be no point for Windows PC gamers or console players at all to switch. It only appeals to hardcore Linux users and at least competes against a Framework laptop running steam which is a very low bar to beat.

      [0] https://asahilinux.org/2024/10/aaa-gaming-on-asahi-linux/

  • NeutralCrane an hour ago

    If it competes with a PS5, but runs my Steam Library, it’s automatically won IMO.

pxc 7 hours ago

RIP Steam Controller. This headless Steam Deck is no substitute. The only halfway decent FPS controller has no substitute.

  • mostlysimilar 6 hours ago

    You're in luck! New one coming out.

    https://store.steampowered.com/sale/steamcontroller

    • Elfener 6 hours ago

      think that comment was saying that they don't like the new steam controller

      • modeless 6 hours ago

        Seems strictly better than the old one, what's not to like?

        • gertlex 5 hours ago

          A niche usecase: it switches to a bluetooth connection instead of a usb dongle.

          • modeless 5 hours ago

            It has a USB wireless dongle that doubles as a charging dock with magnets and pogo pins

            • gertlex 5 hours ago

              Indeed it does, I now see. Interesting!

          • ZeWaka 4 hours ago

            The old one also used Bluetooth.

            • hinkley 3 hours ago

              The old one used Bluetooth if you upgraded it during the transition period or you have a Windows box.

              I had to borrow a friend's computer to get mine to run in BT mode because I gave up using the Steam Link fairly early and didn't use the controller again until I bought a Deck, by which point the grace period where a system update fixed it had long since expired.

            • gertlex 4 hours ago

              My usecase for the steam controler was limited (robots); I've always used the dongle, and never needed/desired to explore direct bluetooth as an alternative.

        • pxc 4 hours ago

          It's a regression from the original in all the same ways that the Deck is, and it has less to offer over and above what conventional controllers like the DualSense do.

          I'm willing to give it a try, but the smaller and less central trackpads compromise the only use cases that make it distinctive as a controller. (Same for the lack of dual-stage triggers.)

          If I want to use analog sticks, I already have a ton of controllers with two analog sticks, some of which are generally excellent and have various advantages over the new Steam Controller.

          There are some things that only a Steam Controller has ever made possible (e.g., dual trackpad movement), and others that only a Steam Controller has ever done as well (e.g., programmable dual-stage analog triggers, back paddles you can hit from basically anywhere). In the new design, each of them is either removed altogether or compromised and largely reduced to an ancillary role.

          • modeless 4 hours ago

            According to LTT the VR controllers have two stage triggers. Is the controller confirmed to not have them? Would be odd. PS5's triggers are the most advanced though, would be cool to have those. I'll reserve judgement on the new trackpad location until I try it. Though personally I was never a fan of the trackpads on the original or indeed any controller with trackpads.

          • gausswho 4 hours ago

            Agreed. What this rebirth really needed was magnetic swappable input modules. We have IPD adjustments in our headsets, why not fine tuned button positions. Or trackpads. Or trackballs, whatever folks wanna build. An input hacker paradise platform.

            • pxc 4 hours ago

              Or a system of rails like the Switch. Or even, tbh, just more than one controller design. An option that forgoes analog sticks altogether and is designed that way from the start could also place buttons differently, have a different grip design, etc., in ways that could be nice.

            • modeless 3 hours ago

              Seems like that's already in the market with the Xbox Adaptive Controller

              • pxc 29 minutes ago

                They mean on a handheld controller. The Astro C40 has something like this, for example.

              • gausswho 3 hours ago

                I forgot about this system. Anyone mess around with it? Does it work on Linux?

                • opan 2 hours ago

                  With HID Remapper it should.

Pet_Ant 5 hours ago

Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday!

That said, there is hope, because if there is a wireless version and it takes off, it can't be hard to make a wired version.

  • wlesieutre 4 hours ago

    It doesn't improve quality and latency, but for VR it absolutely improves not dealing with a cable that you can't see and will tangle yourself up with if you turn either direction more than once

    Two notes on how Steam Frame is handling this

    - It's a standalone headset, less demanding games run directly on the Steam Frame and the wireless connection doesn't factor in to anything.

    - It makes two simultaneous wifi connections, one on 5 ghz for connecting to your wifi network / internet, and another on 6 ghz for connecting to your streaming PC. They include an official 6 ghz USB dongle for the PC so you don't have to deal with finding which 3rd party option will work reliably.

  • p1necone 4 hours ago

    I agree with you for most things, but a VR headset is definitely something where the pros outweigh the cons vis a vis avoiding wires for me.

  • ZeWaka 4 hours ago

    It's also wired, and you could even take out the battery for the weight.