zephyrthenoble 3 days ago

I've been trying to generate my own maps using Voronoi diagrams as well. I was using Lloyd's algorithm [0] to make strangely shaped regions "fit" better, but I like the insight of generating larger regions to define islands, and then smaller regions on top to define terrain.

One of the things I like about algorithms like this is the peculiarities created by the algorithm, and trying to remove that seems to take some of the interesting novelty away.

- [0] https://en.m.wikipedia.org/wiki/Lloyd%27s_algorithm

dfltr 3 days ago

This kind of exploratory/creative programming is bar none the most fun you can have as a software engineer. I love reading write-ups about projects like this because you can practically feel the nerdy joy radiating off the screen.

  • azemetre 3 days ago

    It is quite infectious! I would have never thought to use Voronoi like this, my only use is with data visualizations.

SafeDusk 3 days ago

This is super interesting! I've dabbled with Perlin noise procedural generation using AlphaEvolve[0] and wonder if it would be interesting to do one with Voronoi map too!

[0]: https://blog.toolkami.com/alphaevolve-toolkami-style/

  • stefanwebb 3 days ago

    This is a really powerful technique in general because it lets us have some controllability over traditional PCG techniques! All you need is the right prompt and an evaluation metric - could definitely apply to Voronoi maps

lawlessone 3 days ago

Haven't played any of the new Civ games but find this very interesting.

  • smallstepforman 2 days ago

    Civ4-Beyond the Sword is IMHO the last good Civ game. 1 unit per tile ruins the game.

    • keypusher 2 days ago

      You might want to check out Old World. It was created by Soren Johnson, lead designer on Civ4, and shares many similarities to that era of Civ while bringing in some new ideas as well.

      • ACS_Solver 2 days ago

        Currently 90% off on Steam (disclaimer, I'm on the OW team).

    • bigstrat2003 2 days ago

      I strongly disagree. Stacked units were utterly boring gameplay; one unit per tile made the military game actually fun for the first time in the series' history.

  • bigstrat2003 2 days ago

    Civ 7 sucks and you should avoid it, but both 5 and 6 are quite good. They are significantly different from the previous entries due to the one unit per tile system, but different for the better imo.

  • polytely 2 days ago

    I personally think this last one is pretty great

vasilzhigilei 2 days ago

I really wish they just made Civ 5 again, but with these sorts of cool updates.

  • DengistKhan 20 hours ago

    I just assume the perfect world map script already does this.

  • tasuki 2 days ago

    Maybe they can be added to Unciv?

rcgy 2 days ago

Kinda surprised that it's taken this long. Voronoi for map generation is not a new concept, and it produces excellent results.